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With its powerful graphics engine, built-in asset libraries, example levels, instant multi-player game sharing mode and friendly community, you’ll find creating and sharing your games both rewarding and lots of fun.” The Game Creators CEO, Lee Bamber, who is featured on the Intel stand with GameGuru at GDC, said “If you’re looking for a great value game maker that takes minutes to learn, is powerful enough to deliver a modern gaming experience and allows you to sell what you make royalty free, then it has to be GameGuru.
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GameGuru can be previewed from 12th February on Steam’s ‘Coming Soon’ page
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GameGuru officially launches at GDC and will be available via Early Access on STEAM on 2nd March 2015 which means that the easy to use, game creation tool for beginners, hobbyists and Indies alike will be available on the largest digital store in the world. Plus, its royalty free, so any revenue you generate is yours to keep. Priced for mass market appeal – it’s a lot of power and game content for only $19.99. Users can then see what games can be made, and use GameGuru to adapt them into their own creations, making the game unique to you. The multi-player game creation tool makes sharing for up to 8 players easy and comes with 10 ready to play games including modern day warfare, horror, medieval fantasy, kids and multiplayer maps. With GameGuru, budding game designers can make their first game designs in minutes and then expand and improve them, making their dreams a reality.
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The free roaming, realistic environment allows users to sculpt terrains, populate them with buildings, game objects and characters and then play their game with the click of a mouse. We'll let you know how we get on with it just as soon as we've found a good place to order slabs of Red Bull from.The Game Creators today announced the release of GameGuru, their new game which allows users to create, share, play and sell their games in a virtual 3D world. Sounds fun - and harks us back to the days we used to spend fiddling with the Build Engine editor and Worldcraft, struggling to come up with vaguely convincing Duke 3D and Quake arenas, before we lost interest and started painting miniatures and submitting dodgy electronica to MP3.com. You'll be able to import your own media (sounds, 3D models, textures, even shaders) into the DirectX 9.0c-compatible game engine depending on your level of interest, with "virtually every single aspect of the game" controlled via script files that you can edit. "There are already over 1,000 users of our early adopter version and they're voting it a great hit."įPS Creator's website offers more details.
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"With a full physics system, great animation, death matches, excellent graphics styles and a whole lot of other clever features, the creative possibilities are both endless and comparatively easy to achieve," says commercial director Rick Vanner.
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Game Creators, the UK outfit that put it together, reckons it's the first package to offer results of a high standard to gamers without the time and patience to master complicated mod kits or take up programming. You'll be able to drag and drop walls, doors and windows, scatter some weapons and enemies around and organise some special effects, then compile the game into a distributable executable that can be burnt to CD and shown off to your friends or even used for multiplayer battles over LANs and the Internet.
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Although we dare say none of you is likely to get a Ferrari or a Suite 666 out of it, one of September's lesser-spoken-about releases might at least let you take a few steps toward fulfilling those game-designer fantasies.ĭue out on September 15th, FPS Creator is a Windows package that lets you slot together your own custom first-person shooter - almost literally.